games / rimworld / rimworld-crops

Which RimWorld crops are worth growing, and where? Pick a category below, then compare crops across terrains. Numbers are pulled from the RimWorld Wiki.

Terrain:

Fertility sensitivity is how much a crop cares about terrain: a crop at 0% grows at the same speed everywhere, a crop at 100% grows proportionally slower on poor terrain and proportionally faster on rich terrain or Hydroponics. Hydroponics gives the highest fertility in the game (280%), but every basin needs continuous power β€” a blackout (including a solar flare) can rot an entire hydroponics crop within about 8 hours, so it's a high-yield, high-risk choice compared to a field.

Compare by:worst β†’ bestgap between 2 terrains

The wiki's own "Plants per pawn" formula: hunger rate Γ· (nutrition/day Γ— meal-type efficiency Γ— Plant Harvest Yield) β€” how many of this crop, growing at once, feed one pawn indefinitely. Lower is more space-efficient. n/a for anything that isn't human food.

Meal type

How efficiently the raw crop turns into edible nutrition once cooked β€” a nutrient paste meal stretches a harvest 3x further than eating it raw, while a lavish meal is the most nutrient-hungry way to eat it. Pick whichever meal type your colony actually cooks, or dial in a custom % if you're modeling something else entirely (a mod, a different food chain, etc).

Plant Harvest Yield is how much of the average harvest a colonist actually collects β€” it depends on their Plants skill, Manipulation/Sight capacities, and the difficulty setting. 100% is roughly a Plants-8 colonist with no bonuses or penalties; a skilled specialist can push well past 100%, while an unskilled or injured one can fall much lower. Hunger rate is how much nutrition one pawn burns per day β€” 1.6 is the human baseline, but animals and some xenotypes/genes differ a lot (e.g. an alpaca only hungers at 0.44/day), so override it if you're modeling something other than a baseline human.

Potato plant
Gravel
19.67
Soil
17.31
Rich soil
14.92
Hydroponics basin
10.06
Rice plant
Gravel
23.45
Soil
16.41
Rich soil
11.72
Hydroponics basin
5.86
Corn plant *
Gravel
24.08
Soil
16.86
Rich soil
12.04
Hydroponics basin
n/a
Strawberry plant *
Gravel
26.95
Soil
18.87
Rich soil
13.48
Hydroponics basin
6.74
Nutrifungus *
Gravel
18.75
Soil
17.91
Rich soil
16.89
Hydroponics basin
14.10
Toxipotato plant *
Any ground
22.98

Light requirement

worst β†’ best

Most plants need at least this much light to grow at all, then keep speeding up until 100% (a Sun lamp). A couple of species (Nutrifungus, Timbershroom) invert this entirely β€” any light kills them, so there's no "more is better" range to show for those.

Potato plant
51%
Rice plant
51%
Corn plant
51%
Strawberry plant
51%
NutrifungusRequires total darkness
Toxipotato plant
51%

Crop shape comparison

  • Showing: Speed Β· Yield Β· Nutrition / day Β· Tolerance Β· Grazing / day.
  • Yield is the raw harvest size (e.g. Corn's 22 vs Rice's 6), not divided by grow days β€” Speed already covers how fast that harvest comes, so a per-day yield axis would just double-count it. Grazing nutrition/day is kept as the animal-feed angle.
  • Speed = inverse of real grow days; Work efficiency = inverse of total sow+harvest ticks; Tolerance = inverse of fertility sensitivity β€” all three read "bigger shape = better" like every other axis, even though their underlying stat is lower-is-better.
  • Speed, Tolerance, and Beauty are scaled against every crop in the tool, not just this view, so a weak crop in a small category doesn't look artificially maxed-out. Other axes (Yield, Grazing/day, Work efficiency, Longevity) are scaled within the current view only.
Speed: 10.7dYield: 11Nutrition / day: 0.05Tolerance: 40%Grazing / day: 0.02SpeedYieldNutrition / dayToleranceGrazing / day
Potato plant
Speed: 5.5dYield: 6Nutrition / day: 0.05Tolerance: 100%Grazing / day: 0.03SpeedYieldNutrition / dayToleranceGrazing / day
Rice plant
Speed: 20.9dYield: 22Nutrition / day: 0.05Tolerance: 100%Grazing / day: 0.02SpeedYieldNutrition / dayToleranceGrazing / day
Corn plant *
Speed: 8.5dYield: 8Nutrition / day: 0.05Tolerance: 100%Grazing / day: 0.02SpeedYieldNutrition / dayToleranceGrazing / day
Strawberry plant *
Speed: 11.1dYield: 11Nutrition / day: 0.05Tolerance: 15%Grazing / day: 0.02SpeedYieldNutrition / dayToleranceGrazing / day
Nutrifungus *
Speed: 9.1dYield: 7Nutrition / day: 0.04Tolerance: 0%Grazing / day: 0.03SpeedYieldNutrition / dayToleranceGrazing / day
Toxipotato plant *

* hover a marked crop's name for notable growing quirks.

Data source table

  • The raw numbers behind every chart above, one row per crop β€” color is a heatmap on top of the real value, not a replacement for it.
  • Only fixed properties of the crop itself are shown β€” nothing here changes with the terrain toggle above (Yield/day, Nutrition/day, Grazing/day, Grow days and Plants/pawn are terrain-dependent, so they're left to the bar chart above instead).
  • Each column's color scales against only the crops currently in view β€” darker teal always means "strongest in this table," not a fixed universal threshold. Direction (lower vs. higher = better) follows the same rule noted in each metric's full name β€” hover a header for it.
Crop
Yield
Nutrition
Graze
Grow days
Total work
Sow work
Harvest work
Fert. sens.
Min fert.
Potato plant11.000.050.255.80d370 ticks170 ticks200 ticks40%70%
Rice plant6.000.050.173.00d370 ticks170 ticks200 ticks100%70%
Corn plant *22.000.050.4011.30d370 ticks170 ticks200 ticks100%70%
Strawberry plant *8.000.050.204.60d370 ticks170 ticks200 ticks100%70%
Nutrifungus *11.000.050.256.00d370 ticks170 ticks200 ticks15%30%
Toxipotato plant *7.000.050.254.90d370 ticks170 ticks200 ticks0%50%
Weaker
Stronger
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